The Bocek Bow is the big new weapon being added to the game, and it is suitably deadly. The Bocek Bow is not only an excellent Marksman-class weapon, but it has two hop-ups it can use. The longer you draw your arrow for, the harder and faster it will hit. You’d think this would make it inconvenient for close-range play, but that’s where the hop-ups come
This mode can be used either as a Battle Royale warm-up, or a dedicated competitive mode. Respawn also plans to introduce Ranked Arenas in the future, as mentioned in our interview with the team . For more on the Arenas mode, see our Apex Legends Season 9: Legacy previ
People who have a favorite character tend to call these their main, such as this Instagrammer . Some of the gamers that have Mirage as their main have perfected the use of the ultimate and use it as soon as it seems they are going to be outnumbered by another team. 9 times out of 10, this ends with a successful escape or ambush att
Here you should focus on mid-to-close ranger weapons. Snipers might work in select situations, but in general you need to prepare to storm rooms with grenades and abilities when enemies decide to hide away. As a result, Horizon’s Black Hole is great, and you should make sure to spend some of your currency at the beginning of the game on grena
Arenas is clearly the biggest part of the new update, introducing a new 3v3 PVP mode which will be a part of the game permanently from now on. Arenas will see you selecting your ideal Legend before a match, and then spending crafting metals to purchase weapons and items before each round beg
Fuse lacks mobility, but he makes up for that with raw damage output. He thrives in tight spaces where enemies can't avoid his knuckle cluster or ultimate, so if you're the jumpmaster head to areas with lots of corridors and walls to make the most of this leg
Bamboozled is a word that has become synonymous with the character in the Apex Legends patch notes Legends fanbase and the ability is very useful in getting out of sticky situations. It is very satisfying to pull off a successful bamboozle however it is very infuriating for players when they are the victims of another team's Mir
[RW] If we find that things aren't as balanced as we like, we can adjust the number of starting charges you have for your abilities, and the cost, and that kind of thing. We have some room there to play with. As far as weapons go, they're going to be the same on both, and we're also using cost there primarily to balance. In Battle Royale you might drop and have some weapons you pick up right away that are early weapons that you might replace, you might replace your Alternator with the R301 later, keep the attachments and stuff, and those are priced accordingly. Beyond that, a lot of the times it just comes down to player preference, some players just like some weapons over others, so we're trying to keep that open to let players gravitate towards the weapons they want, and still have enough resources left over to buy other stuff in the shop and be able to react to the other team. If you see that they're going snipers, you need to make your choices accordingly. Keeping the weapons open for you to pick round to round was a goal
White helmets and white knockdown shields are now totally removed from the loot pool, meaning you won’t find them on the floor. White body armor, meanwhile, is now far, far less common, but still available to find in case of emergencies. Weapons, grenades, heal items, and ammo will be more common inst
The Bocek Bow is, usually, a very competent mid-range weapons, but with the Shatter Caps it restricts it to close-range only. If you had to choose only one hop-up, I’d say that this is the less useful of the two, but of course the Bocek Bow can be equipped with two hop-ups at o
[Ashley Reed] Well, that is something I think we want you to explore in the story, so I don't want to give any spoilers on that. Hey, it's so much better if you experience it in the game - way better. But yeah, we're definitely folding some existing characters, characters with connections to the legacy of Respawn the legacy of Titanfall into Apex, and we always love exploring, like: 'okay, if we introduce this element, what does that do? How does that affect characters who are connected to it? How do they feel about it? How do they confront that?' That's our bread and butter. That's the stuff we really like digging into and really like exploring, so we hope the fans feel similarly when they get to experience Arenas themsel
Mirage's ultimate ability does technically make him invisible for a few seconds if used correctly. It is no secret to fans that Mirage thinks he is the coolest one out of all of the legends. His bravado and witty remarks made, even in the heat of battle where he really should be concentrating, confirm t
A quick body shot will take around 30 health off a non- Fortified enemy, while a charged shot does closer to 70, practically shattering a blue shield in a single shot. This means you can aim a few pop shots, and then swap to a faster firing weapon for the final strike. A headshot, meanwhile, will slap enemies with 120 damage, which will practically destroy even a charged red shield - though it will of course do less damage if the enemy has a decent hel